Dragons in first edition D&D suck. The narrative blows them up big time, but they are easy as Hell to take down. I recall an episode of Dragon Magazine tried boosting their power by adding minor attacks such as wing beat and tail swipe, but the damage for these was miniscule. Even with these additions, Dragons in first edition never lived up to the hype. They were supposed to be bad-ass, but they always ended up being meh.
So, here is what we did…
Take the standard stat block for a Dragon from the Monster Manual as your starting point.
- Start by doubling the hit dice of the dragon.
- Double the dice rolled for damage on physical attacks (bite and claw).
- Add a tail swipe against any opponent in the back of the dragon (anyone within a full 180 degree arc to its rear). The attack is rolled at any penalties normally applied for attacking enemies to the rear. Damage for the tail swipe is equal to that of a claw after the modification mentioned directly above.
- Now treat the age of the dragon as a bonus to hit and damage on all physical attacks (bite, claw, and tail attack) as well as a bonus to armor class.
- Double the penalties for called shots to a dragon for man-sized opponents and smaller. Dragons are simply too big to focus on specific body parts on a regular target.
- Breath weapons work normally (but of course the damage is now set by the higher hit dice).
- Now watch the PCs fall.
- More importantly, watch the players treat dragons with the respect they deserve.