Heaven

© Daniel S. Wall, April 13, 2026.

***

“This morning trees in the forest shook, as did the flowers in the meadows, With little grain on the stalks to show for the season, our fields offer little solace. Water has long since left the wells, and barbarians gather at the gates of our cities. Clearly the emperor has lost the favor of Heaven.”

– Yi Qin, Temple Master

***

Heaven appears to be a tall formidable warrior. He wears no armor, and carries but two simple weapons, a Long Bow and a Weighted Chain.

Heaven is solely concerned with determining the rulership of men, always by means of dynastic succession. Toward that end, Heaven chooses the ruler of a single kingdom and works toward the benefit of that kingdom. He will aid that one kingdom so long as its rulers maintain conduct themselves in a worthy fashion. They must serve their people well and carry the Favor of Heaven with dignity and grace. They must also insist on the respect of others, for a ruler that allows others to disrespect his throne allows them to disrespect the favor of Heaven. Should a king lose the favor of Heaven, a dynasty may fall quite quickly. Seldom does a single generation pass in the wake of a fallen dynasty before Heaven chooses a new lineage to succeed the old one.

***

Religion: The Cult of Heaven is always the official faith of any kingdom receiving his favor. This cult is strongest in the Wisdom Isles where Heaven has a well established influence over the affairs of certain kingdoms. While worship of Heaven is always led by the ruling classes, even the poor will pay their respects to Heaven as well, seeking to benefit from peace and prosperity under a stable (and hopefully wise) king. Rival kingdoms will sometimes court the favor of this great deity, but it is rare to see him change his mind about the suitability of a dynasty.

***

Domains: Royalty, Storms, Wind.

Symbol: Clouds.

Favored Offerings: Coins, Gems and Jewelry.

Kotoya

© Daniel S. Wall, April 12, 2026.

***

“Most times the sun passes peaceably from Taiyo to Kotoya. Sometimes Taiyo is reluctant to part with his charge. If Kotoya must fight with Taiyo for control of the sun, then the sun falters and its light fades. Thankfully, Kotoya has always prevailed, or perhaps Taiyo has always seen wisdom in the cycle of the day. To date, the sun has always regained its strength and finished its course. The wisest among us does not know what would happen if Kotoya should ever fail to take the sun down with him at the end of the day.”

– It is written in the ropes.

***

Kotoya appears to be a handsome and strong man. He carries a Bola and  Great Club. His is otherwise clad in the finest of cloth, spun from the fur of a vacuña. Kotoya often wears gold, and never silver.

As the Lord of the Sunset, Kotoya is charged with bringing about the end of the day, a duty that he performs with pride. He is otherwise keen to protect mortals from terrible monsters.

Kotoya looks after the welfare of a great mountain empire whose rulers are said to be his descendants. The Lord of the Sunset will not abide any threat to this kingdom or its rulers.

***

Religion: Although people all over the world may pay their respects to the Lord of the Sunset, Kotoya enjoys full worship in only the kingdom claiming him as their ancestor and patron. In that kingdom, he is foremost among the gods, and his offerings are gathered from all over the land.

The official cult of Kotoya is very much concerned with support for imperial expansion, and with ensuring that such expansion is done to the honor of their great lord. Priests of Kotoya have been known to make great offerings of gold and jewelry. On occasion they will also demand young women from conquered territories, the majority of which are forced to serve as priestesses. On rare occasions, they will sacrifice one to the sun in a ritual marriage.

The greatest among Kotoya’s followers are always mummified and kept in royal tombs filled with treasure, all given in sacrifice to Kotoya.

***

Domains: Royalty, The Sun, The West

Symbol: An Eye contained in the Sun.

Favored Offerings: Gold and jewelry.

 

EFFINTHISTLE SHIRDESK’NEEN

© Daniel S. Wall, April 11, 2026.

***

“Humans think themselves privileged, because elves sometimes allow them to pass freely through the forests. They think themselves honored to fell a tree or two and build a house, so long as they pay their respects to the wood. They think the Lady of the Woods a mere mystery, and take her goodwill for granted. Time was when man knew her darkness.

“Time was when men knew of those lost in the woods. She has them all. It is the foolishness of mankind that it forgets the loss of a small child and congratulates itself on obtaining safe passage for the day. The Lady of the Wood may have helped mankind in times past, yet her favor is uncertain. When the final struggle of good against evil breaks upon this land, only a fool would count upon her and her minions to stand with mankind.”

– Kormund Coalspear, Dwarven Bard.

***

Effinthistle was born a little before her brother, Ogath Sjkull-Gritter, God of the orcs. Not long after the birth of her first brother,  a second brother was brought into the world quite dead. The second brother remains ever nameless. There is little doubt but that their deceased brother was killed in the womb. Whether it was Ogath or Effinthistle that killed him remains a topic of great debate within the halls of the Library Philosophic. Elves and orcs fight over the same question all across the forests and the wastelands. It is of course quite possible that the Ogath and Effinthistle together slew their younger brother. Whether the death of their brother was an act of self-defense or outright murder is also a topic of great dispute. In either event, neither Ogath nor Effinthisle have ever spoken a word about it, but their hatred for each other was evident from the moment of their birth, and by all accounts, the demise of their brother is the source of their conflict.

Effinthistle appears as a young elven woman of stunning beauty clad in a green dress. She is actually one of the most ancient beings in all existence. Effinthistle carries a bow and a sword, as well as a great quiver filled with several dozen arrows. She carries another filled simply with 12 more arrows.

Effinthistle and her minions favor wilderness forests and meadows as a home, sleeping under a forest canopy on most occasions. She is said to look after the welfare of the forests, though the boundaries of her anger have never been terribly clear to men. Many a tree has been felled without raising the ire of this goddess, but woe be unto the city that grows too large and clears too much forest. Exactly when this line may be crossed is a question commonly answered in hindsight.

Effinthistle is known for great knowledge, particularly regarding things of a magical nature.

***

Religion: The Priesthood of Effinthistle consists almost exclusively of elven spell casters. Her worshippers include a variety of Sprites in addition to virtually all of elven kind, save for the Dark Elves that live underground. It is rare to see humans or other creatures worship Effinthistle. She and her followers are often regarded with great suspicion by those dwelling in great cities.

***

Domains: Elves and Woodlands

Symbol:  The Symbol of Effinthistle is a Pine Tree.

Favored Offerings: An arrangement of flowers, pine cones, and other plants from the forests.  Each must be gathered in prayer and gathered into an arrangement.

 

Anawl-Gryn

© Daniel S. Wall, April 7, 2026.

***

“It is said that the gods laugh when mortals make plans. In truth, it is usually just the one.”

– Shecklenick Wise Nose, Gnome Elder.

***

Anawl-Gryn is a master shape changer, but he is particularly fond of Sprite forms. Some say that he is actually a Leprechaun; others that he is in fact a gnome. It is in fact quite doubtful that Anawl-Gryn has a true form to begin with.

Anawl-Gryn takes great pleasure in spoiling the designs of mortals. The greater the plans, the more likely it is that this trickster will make a point to see how he can throw them off. Anawl-Gryn is not without a sense of fair play, however, and he always makes a point to leave some possibility for success in the wake of his pranks. Some say that this is because he wishes to test the resolve of those in whom he takes an interest. Perhaps, they say, he is hoping that the object of his pranks will succeed after all. Others say that Anawl-Gryn seeks merely to bait his victims into continued efforts only to find new ways of tormenting them. Whatever the truth of the matter, there is little doubt that many a mortal has grown a grey hair of three trying to resolve the problems concocted by this prankster god.

Anawl-Gryn takes great care to measure the effect of his pranks, balancing them against the moral character of those whom he seeks to play with. Those with benign intent will normally find themselves the butt of humorous pranks which they may themselves come to laugh about in time. Those who seek to harm others may find that Anawl-Gryn’s tricks effectively place their own lives in great danger, forcing them to decide carefully whether or not the harm they seek to do themselves is worthy of the risk they incur in so doing.

Anawl-Gryn and the vast majority of his worshippers are also known to appreciate their spirits.  Wine or ale are always offered up in the rites of his worship, and no self-respecting Priest of Anawl-Gryn would ask their deity to drink alone.

***

Religion: The cult of Anal-Gryn is strongest in the Sunset Islands, though he has followers on the Sylvan Island and even some parts of the Sunrise Islands. He has few believers in regions with alternative trickster figures.

Anawl-Gryn has few clear worshippers, but many (particularly those familiar with Sprites) respect his powers. The custom of pouring out a drop of ale or wine is said to keep his tricks friendly and humorous, though anyone foolish enough to make such an offering of poor quality drink is surely inviting the attention of this mischievous deity.

Dedicated worshippers of Anawl-Gryn are almost invariably spell casters. His Priests are generally aloof to the affairs of any but their own community. They are dedicated hedonists, prone to make up religious ceremonies of purportedly great significance only in the interest of throwing a party. Anawl-Gryn does not object when his Priests make-up rituals and ceremonies in his honor. Far from it, and as a result there is not a day in the year that does not amount to a celebration of some kind on the calendar of his worshippers.

***

Domains: Drink, Laughter, Trickery of any kind.

Symbol: A glass or a mug over a puddle of spilled drink.

Favored Offerings: Anything with alcohol.

Moggy Toad

© Daniel S. Wall, April 7, 2026.

***

“Mogusthloed,”- Map-Meat Hammergren, Dwarven Hero.

“Tis almost correct, but your lips must be more rounded on the final vowel.” –Nariae Dveng, Sage.

“Mogusthoed,” – Map-Meat

“Tis a bit too nasal on the first vowel.” – Nariae

“Mogusthloed,” – Map-Meat

“Tis still a bit nasal, but there is also the silence that should come toward the end…” – Nariae

“What is it that others call you creatures?” – Map-Meat

“Let us stay focused…” – Nariae

“Mogusthloed” – Map-Meat

“Please remember to round your lips…” – Nariae

“I did round my lips!” – Map-Meat

“My apologies. I did not notice, but may I suggest that you round them more.” – Nariae

“Maybe, I should use it in a sentence?” – Map-Meat

“Tis an excellent idea.” – Nariae

“Mogusthloed is an idiotic name,” – Map-Meat

“I…” – Nariae

“Mogusthlodie-type creatures make my axe-hand all anxious.” – Map-Meat

“Tis funny, what you say, but it is still…” – Nariae

“Mogus-Bogus, target for my damned axe, …dammit!” – Map Meat

“Reflecting on your question from a moment ago, I think perhaps ‘Moggy-Toad’ will do just fine.” – Nariae

“Do I still need to round my damn lips? – Map-Meat

“Only if you want to.” – Nariae

***

Appearing as small, awkward looking, and oddly colored humanoids, Moggy Toads are often mistaken for gremlins (or anthropomorphic toads). Appearances aside, however, there is little in common between a Moggy Toad and a Gremlin. No-one has ever met a Moggy Toad who engaged in frivolous pranks as gremlins do. In their own way these slow-moving and seemingly innocuous creatures can be quite dangerous.

Moggy Toads prefer to live in remote swamps and other riparian settings. They are reluctant to engage in sociable activities, and still more reluctant to engage in violent activities. If pressed, however, a Moggy Toad can be quite dangerous. This is particularly true if she has the space to get away from potential melee attackers and focus on using her own abilities. Moggy Toads wield great spiritual powers, a fact which a wise character would keep in mind.

Moggy Toads are occasionally inquisitive enough to leave their homelands and explore the rest of the world. With rare exceptions, this is a temporary phase, and few Moggy Toads would ever do so without planning to return home to the pace and quiet of the remote swamps.

Ligen

© Daniel S. Wall, April 7, 2026.

***

“To the great and noble Sage, Hadin Kes,

As of the writing of this letter, your emissaries are enjoying the hospitality of my residence. As they have conveyed to me your wishes to learn more of my people and to establish long term connections between your kingdom and our own, I thought I should take the time to answer your questions directly. I will entrust the contents of this letter to your envoys and bid them farewell tomorrow morning. We here have no wish to keep such faithful and worthy servants from their master any longer than necessary. I shall try my best to answer all of your questions about my people and speed your trusty servants back home to you with what gifts we can manage to serve as humble tokens of our goodwill.

First, as I understand it, your knowledge of my Kindred is based largely upon rumor. When you read this, I hope you will count the rumors of our existence as confirmed. Yes, we do indeed exist. I further hope that you will not burden yourselves and your loyal servants with any further efforts on our behalf.. The road betwixt our lands can be quite dangerous, and I detest to hear that innocent lives have been placed at hazard without good cause. Please my friend, I pray that you will find my answers sufficient and rest knowing that you do indeed have a friend this side of the mountains, even if that friend is a distant presence. Though I may never look upon your face, I shall imagine you smiling when you read this. I pray once again that you will be content to do the same.

Now, as to your first question, it is indeed true that our Kindred bears not two but four genders. I must impress upon you that we do not merely have 2 additional genders, the extras being added as it were to the male and female which I suspect you have imagined us to possess. Rather, we have four distinct genders, each of which has been named for the seasons of the year. I myself am an ‘Autumn’. I have tried many times to explain the differences between each gender to your servants. It seems they find it a difficult concept. Though the evidence is plainly visible in the face and hands of each Ligén as well as our behavior. Sadly, your emissaries have proven themselves unable to master the difference between us. It is no fault of their own; our nature simply does not fit into the world in which they themselves live.

I must tell you that I find several of your questions regarding this matter to be quite indiscrete. Your representatives have also been quite rude on this point, albeit perhaps unintentionally so, but I am sorry to say that we grow tired of their curiosity. It is enough to know that all four genders of Ligén are essential to the act of procreation, and that all four parents play an equal role in the raising of any progeny resulting from this act. Please, we do not wish to know more about the happenings of your own sky-tables, I ask that you leave our personal affairs to us.

Regarding matters of commerce, I can assure you that we are quite self-sufficient for our own part, and that there are no resources with which we are sufficiently blessed to enjoy surplus for trade. I shall extend to you a few gifts, which I fear that you will find quite common enough for your own kingdom. Sadly, there is little to be gained from extended trade amongst our people.

As much distance as lies between us in this world – as much distance as will always lie between us in this world – I shall consider you just quite close to me in my spirit. I pray only that you will accept this and consider that it is enough.”

– K’endil Gnaine, Elder of the Ligén.

***

Postscript: It is really not very important, but in the interests of truthfulness, I thought I should tell you that the letter ‘l’ of your alphabet does not precisely match the sound which begins the name of our people, the Ligén. To make the sound properly, one places his tongue against the roof of the mouth just behind the teeth (much as you would when making the ‘l’ sound), but instead of setting the vocal cords to work on the matter you simply force air about both sides of the tongue, hissing as it were while keeping the tongue in that position. I have instructed your servants on the matter, and they have proven themselves capable of making the sound properly.”

***

Ligén are a mysterious kindred, tending to settle in remote parts of the world. They appear to be androgynous humanoids with strange conical heads and almond shaped eyes. They possess no hair. Their skin tone comes in four different hues. The pupils of a Ligén range in color from silver to bronze, the latter being thought particularly attractive among the Ligén themselves.

There are indeed four genders among this kindred, each named after a different season. While no-one outside this Kindred has ever grasped the physical differences between the genders of the Ligén, each enjoys somewhat different powers. Ligén marry for life and dwell together in a common home. Children appear in small broods (3d8-2), and Ligén consciously space the births of their children 3-11 years apart.

Questions about all marital affairs among the Ligén have been met with cross words and little in the way of answers.

A typical residence for the Ligén will consist of 4 square rooms all adjacent to one another. A circular room occupies the center of the house, as if carving a small corner our of each of the squares. This common area is separated from the rest of each room by a thin layer of curtains. Each of the four rooms empties directly out into a larger common area surrounding their outside walls, offering access to each of the squares within by means of two separate curtained doorways. The outer wall of the dwelling is thus a circle containing the four square rooms which themselves contain a circle in the center. Four separate doors will be located along the outside wall of a Ligen home, each positioned roughly adjacent to one of the four inside squares. This is fourse the most basic schema common to every Ligen household. With minor variations, one can expect this of pretty much every Ligen household.

A brood of children will live and sleep within the walls of the outer circle. Parents in a Ligén household take turns cooking for the whole family (often with the assistance of their mates or older children). A fireplace is located in the wall separating each of the four sleeping quarters from the common area to the outside.

Only the most trusted outsiders have ever been invited into the homes of a Ligén, and then only to eat and chat. Overnight guests are always lodged in the community town hall, which always has a few well-kept bedrooms set aside for that purpose. It is commonly supposed that a guest in one Ligén home is a guest to the entire community. As one may imagine, this custom also makes it easier to keep an eye on such outsiders.

On rare occasions, Ligén will travel about other regions, usually in pursuit of knowledge or magical power. Ligén are often the first to learn of any major threat to an entire region, and they will often take the initiative to inform others and provide assistance in meeting such dangers.

Ligén make good spell casters for the obvious reason that each is inherently capable of using a single school of magic. Ligén are also relatively good in close quarters combat. Unfortunately, the Kindred is also known for its clumsiness. Whether casting spells or fighting in melee, Ligén seem to fail spectacularly with an unusual frequency.

 

Hrega

© Daniel S. Wall, April 6, 2026.

***

“It is true that Hrega women may find common ground with anyone or anything they meet. It is also true that their men find cause for opposition in all creatures. And as much pleasure as one may find in the graces of Hrega women, one will find the same degree of displeasure in the presence of Hrega men.”

– Mawlin Caern, Scout

***

By all accounts Hrega woman appear quite beautiful. They are tall and thin, with exceptionally long fingers. Hrega women have no hair on their bodies, nor on their heads. The skin of a Hrega woman changes colors to reflect her mood (cool tones for calm and warm for excitement, …bright red for anger). As Hrega women are quick to adapt to those around them, the color of a female Hrega’s skin may often reflect the general mood of her companions quite well. Hrega women have no control over this, nor does this feature of her skin have any clear purpose.

Hrega men are significantly shorter than the women of their Kindred, with short strong fingers and sharp facial features. Hrega men are also completely devoid of body hair and their skin color changes to reflect their moods just those of Hrega women. In contrast to Hrega women, though, Hrega men typically fall into a mood quite the opposite of those around them. Hrega men, are not anymore likely to be cruel or evil than humans, but they do find cause for conflict quite easily. Whether this will be a matter for words or fists, or even swords, depends on the Hrega.

With both men and women, a bright red skin tone betrays a clear sense of opposition or even a desire to engage in violence. Strands of reddish hue appear whenever a Hrega attempts to lie, whereas strands of orange appear when simply shading the truth, the brighter the more egregious the deception. Any Hrega attempting to help another for unselfish reasons will develop extreme highlights of pure white on the surface of their skin. Any that are familiar with this Kindred will know the meaning of these signs.

It is of course no surprise that Hrega men and Women typically occupy different shades of the color spectrum. Each is capable of reflecting all the known colors, but their moods lead them to manifest differet hues most of the time.

Courtship among the Hrega is a rather clumsy affair as the Hrega men are so contrarian by nature. Hrega do not marry, and children are raised by their mothers with their maternal uncles providing the support and assistance one might normally expect of a husband. Hrega men are not known for their nurturing qualities, regardless of their relationship to a given child.

Whatever the gender, Hrega make interesting companions. Both genders of this Kindred tend to be very direct and honest in dealing with others. Deception is not much of an option for them, as others can literally see deception in their faces, Hrega women are well known for their capacity to aid others while the men can do immense damage in all forms of combat. Not surprisingly, the former tend to become mages specializing in healing and support spells whereas the latter typically become melee fighters.

 

Vek

© Daniel S. Wall, April 7, 2026

“A two legged manticore without wings? That’s what you think of me? Fair enough. Just so you realize, I can engage your shield man and still throw tail spikes at you. So, try not to get too creative with the creature comparisons.”

-Kessen Mir, Vek Scout.

***

Vek by Earl Geier

It is a widely held view that these creatures are actually demons who know the way from hell to the hottest parts of the surface world. To some degree this is due to their appearance. Vek are essentially humanoids possessing a very rough textured skin, usually ranging from black to reddish brown in hue. All Vek sport at least one pair of horns atop their skulls, and some bear quite a few more than that. In place of fingernails these creatures have claws. Most importantly, Vek possess a tail, and from that tail, Vek typically grow a range of hard spikes made of dense bone. With the flick of its tail a Vek may launch a spike at short range. One could well excuse those on the receiving end of such an attack for thinking they have encountered a beast straight out of the depths of hell itself.

In fact, the Vek are merely a variety of wilding whose love of the desert rivals the elven love of trees and meadows. Vek often serve as scouts and long distance traders, and more often still, they provide mercenaries to those who can afford the service. Vek generally prefer to trade with civilized peoples, but in a pinch they may well resort to raiding.

Vek may use manufactured weapons or stick with their natural weapon abilities as they see fit. For purposes of game rules, their tail spikes are considered hand thrown missiles.

***

Rules for playing Vek in Tunnels and Trolls (Delux Edition) can be found here. Rules for playing Vek in first edition, D&D can be found here.