Svezediera

© Daniel S. Wall, October 10, 2026.

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“A slave to the merchant, a slave to the king? All who are slaves are really slaves of Svezediera.”

– Goad, Spirit Warrior

***

At first sight, there is little about Svezediera to set him apart from other Tierzen. One must see him in battle to know the power this god wields. Alternatively, one might notice the large number of slaves at his beck and call.

This god looks with approval on all forms of slavery. Whether it be social conventions or magical powers, all forms of bondage and compulsion are pleasing to Svezediera. He is particularly fond of undead, regarding them as the most dependable of slaves.

Religion: Svezediera enjoys the devotions of an powerful church. With elaborate ritual and intricate iconography, the priests of Svezediera are always keen to display their own power to the general public.

A substantial majority of Tierzen worship Svezediera, as do many others invested in the way of Spiritual Combat. The clergy treats these Spiritual Combatants as knights of a sort, holy warriors pressed into the service of their church.

Domains: Necromancy, Slavery.

Symbol: Chains.

Favored Offerings: Anything built by slaves.

Sravia

© Daniel S. Wall, October 10, 2026.

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“Do you feel the tingling of your toes? That is the music of the goddess. Everyone is her instrument, when they are well into their cups.”

– Ydnarb N. Akdov, Artesian Clergyman

***

It is said that Sravia only appears where drink is flowing and laughter is plentiful. Some say that she never makes an appearance until everyone present is under the feeling the effects of some substance or another. But many tales are told of a beautiful woman appearing at the height of revelry, to sing and to dance, and to carry the revelry well into the night. Come morning, no-one remembers who she was or who she came with. Such stories are as often as not about someone’s easily forgotten cousin, but many prefer to think it was the Goddess Sravia. And who can tell. Perhaps it was!

Sravia is usually considered to be a kind goddess, happy to share the pleasures of her domain with all who welcome her. It was Sravia that taught man to make wine and to brew beer, just a couple of her many gifts to mankind. But Sravia can also be quite heartless. As with the many intoxicants which are her blessings to this world, the Goddess can often drive people beyond their endurance and even their sanity. She sheds no tears for those who meet disaster under while indulging themselves in her blessings. To find favor with the Goddess one must surrender his mind and body to Her. It is always with some relief that one emerges from an experience of the Goddess with mind and body intact.

Religion: Sravia is worshipped in one form or another all over the world. Her faith always takes the form of a shamanic cult, and her priests invariably practice the powers of a shaman. It goes without saying that many outside her official church invoke the blessings of Sravia when planning festive occasions, when planting wine or making drugs of any kind.

Domains: Celebration, Drugs, Trance.

Symbol: Grapes and a Wine Cup.

Favored Offerings: Drugs. (One literally spills a drop of wine on the ground or otherwise gives a portion of their substances to the goddess by setting the aside for her in ceremony.

 

Ogassa

© Daniel S. Wall, October 9, 2026.

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“You see, Ogassa never lies. Anyone can deceive with a lie, but Ogassa? Ogassa, he deceives with the truth.”

– Batu Mustatta, Witch Doctor

***

Ogassa is always described as a large handsome man. The details vary from place to place, but Ogassa always seems to fit right in with the local population wherever that may be.

The Deceiver appears to those seeking his aid. He is always interested in the affairs of mortals in need. But Ogassa always exacts a terrible price for his intercession. He will happily grant people the means to solve their problems, even as he deprives them of the fruits of their victory.

Mothers warn their children about Ogassa’s Bargain, and many stories are told of the miseries which it has engendered. And still in the hour of need many do turn to this terrible deity and as for his help.

To gain the help of Ogassa, one need only go somewhere alone and ask for his help. If it pleases the deceiver, he may appear to them and ask if they are willing to pay his price. Ogassa never explains what that will be. Those that accept his offer will be granted a wish, and they will inevitably regret it.

Religion: Ogassa does not have much of a religion. Few priests are dedicated to his service. But virtually all know the prospect of striking a Bargain with Ogassa, and this temptation keeps him on the minds of men and women throughout the world.

Domains: Commerce, Deceit, Gambling.

Symbol: An Outstretched Hand (palm up).

Favored Offerings: Most any offerings will serve as an offering, but what really interests Ogassa is willingness to pay the price of his bargain. Someone willing to do that may well have his deepest desires granted.

 

Nezna

© Daniel S. Wall, October 9, 2026.

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“Nezna waits below the ice. Pray that she does not feel lonely today lest she reaches out to embrace us.”

– Maqpi, Village Elder

***

In her day, Nezna was the most beautiful of all women, but no-one in living memory or recorded history has seen her face and lived to tell about it. Most imagine her in the form of a rotting corpse with no fingers.

Nezna dwells at the bottom of the sea underneath the frozen ice of northern climates. Her feelings for mankind are quite unstable. Nezna sends sea mammals to those who treat her with respect, enabling them to live in the hostile world above her home. But when Nezna is angry, or even when she longs for companionship, the ice can become a terrible place.

***

Religion: Nezna does not have an organized church, though many living along the arctic coastlines pay tribute to her. All who hunt along the ice packs would do well to pay homage to Nezna.

Domains: Ice, Sea Mammals, Weather.

Symbol: The Disarticulated Hand (a hand with each finger and thumb separated from the palm).

Favored Offerings: Food or drink (This is normally tossed into the sea and allowed to fall to Nezna).

Omus Thal

© Daniel S. Wall, October 4, 2026.

***

“Indeed the Axe of Omus Thal proved to be the finest of all creation, all save one. The same soon proved true of his sword, of his armor, and of his shield. When his hammer too proved to be nearly the finest ever made, this was the end of the contest, of the judges, and of the building in which the contest had taken place.”

– Maul Dammengarren, High Priest of Mognir

***

“Indeed the Axe of Omus Thal proved to be the finest of all creation, all save one. The same soon proved true of his sword, of his armor, and of his shield. When his hammer too proved to be nearly the finest ever made, this was the end of the contest, of the judges, and of the building in which the contest had taken place.”

– Maul Dammengarren, High Priest of Mognir

    ***

Description: Omus Thal appears to be great giant of some sort. His features are twisted and ugly and his skin calloused wart-ridden. Omus is Thal is the father of all giant kindreds. He is a practitioner of magic, and a dedicated craftsman, focus his energies on the creation of weapons and armor. Omus cares little for the affairs of men, but he will go to great lengths to protect his progeny.

If the Lord of Giants has a weakness, it is his temper. When Omus Thal is frustrated, no-one is safe, not even his own followers. Omus and his followers have shown little interest in the affairs of men, but the same could not be said of men themselves as they often seek out giants for their skills in crafts and magic. Omus has always set the tone for such dealings, insisting that men must pay dearly for the skills of his kindred while offering little guarantees of his own. Omus will finish a task when he sees fit to do so and not before. Should he prove dissatisfied with his creation, Omus may well destroy it, even if it has been promised to someone else.

Religion: Omus Thal has a dedicated cult of worshippers among the frost giants, and a number of followers among the ranks of other giants. Outside the giant kindred few would count themselves as followers of Omus Thal, but many of the wretched kindreds have been known pay homage when crafting weapons and armor.

Domains: Crafts, Giants.

Symbol: A Hammer over a Shattering Anvil.

Favored Offerings: Well-crafted weapon.

Relations with Other Deities: Omus Thal regards Mognir with a mixture of admiration and hatred. He is oblivious to other deities.

Rabbit Sage

© Daniel S. Wall, October 4, 2026.

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“Do you not see the rabbit on the moon? He is a great and wise sage, and he has given many gifts to the kindreds of this world. Rabbit Sage gifted the first spell to Dragon-Kind. He gifted the blessings of literature to the people of the east, and the same to those across distant waters. The secrets of herbs, Rabbit Sage gave to the elves, and to the peoples of the forest everywhere. To us here in the West, he gave knowledge of wines and the secret of Brewing. To the people of the desert, and to those that sail the seas, he gave knowledge of maps. To the Brutish creatures in the wastelands, Rabbit Sage gifted pain and hunger with which to save themselves. For it is only in these miseries that such creatures find the wisdom to survive.

But for all kindred of the world, Rabbit Sage keeps our history. You can see him writing up there. Every night, Rabbit Sage records the history of every nation and every kindred. Whether this be another gift or a curse depends on the fate of those in question. You see, to all the kindreds of the earth, Rabbit Sage gifts the certain knowledge that our history is recorded, and that the records lie well beyond our reach. Some would change this if they could. Others may rest easy in the knowledge that their glory is written eternally in the sky itself.”

– Marlis, the Wise.

***

Rabbit Sage can indeed been seen on the moon. He is the source of many great sciences. Indeed all peoples in the world, owe some share of their knowledge to this gentle and generous creature. And all can see him sitting in the light of his home, hard at work recording great insights and wisdom, some of which he may just gift to the peoples of this world.

It is said that Rabbit Sage gained his own wisdom by jumping into a fire. Called to sacrifice something in honor of creation itself, Rabbit had gathered only a small clump of grass. Wishing to make a sacrifice worthy of the event, he jumped instead onto the very fire prepared for the sacrifice. But Rabbit Sage did not die of the flames. Instead, the fire planted a small secret in Rabbit, and with that Secret Rabbit nourished great wisdom and learning.

Rabbit Sage is eager to share his knowledge with those that value it. The particular use to which people put the gifts given to them by Rabbit Sage is of little concern to him, but he does not share his secrets with those who do not value learning.

Religion: The Priesthood of this deity is not terribly concerned with gathering worshippers. Each is content to honor Rabbit Sage with their own prayers and with the quest for knowledge and the perfection of skills he has given to the world.

Those seeking to learn anything through careful study of books and literature will often do well to make a small sacrifice in honor of Rabbit Sage.

Domains: Scholarship and Literature.

Symbol: Scrolls or Writing Tablets.

Favored Offerings: Rabbit Sage is most honored when a small bundle of grass is burned in his honor.

Natu Vispuer

© Daniel S. Wall, September 19, 2026.

***

“In a world long since forgotten there is a kingdom. Much of the kingdom lies in disrepair. So fearful are its people of a power long since forgotten that they live out their entire lives in subservience to this long since forgotten power.

“Every harvest is taxed heavily, and the grains rot in towering silos, which quickly fill beyond capacity. So labor is conscripted, and more silos are built. One can see the silos stretching out in rows by the thousands over the great plains. In time, the silos themselves crumble and collapse. But the people build more, carving into the forest to make wood and space for more silos, all to hold grains that nobody will eat.

“And with the disappearance of the trees, the water runs off still more of the soil. So, the people must work harder to grow the same quantities of food. But work alone is insufficient, and every year they sacrifice a portion of their youth to the long forgotten power, offered by priests long since denied word of their mysterious Lord. The priests, and all about them, pray that the youth will be sufficient and that the harvest will be enough to fill the silos and perhaps a portion of their bellies when it is all said and done.

“Tis a land that knows neither rest nor cheer, a land in which all joy has long since given way to the onerous task of serving a long forgotten power. What that power was, and what it wanted with these people, nobody knows, not even the power itself. It has long since forgotten this people and the burdens with which it left for them

“Nor does it care about the many other worlds it has left in similar disarray.”

– Chronicles of Natu Vispuer.

***

Natu Vispuer appears as a large muscular Person. His skin is jet black in color. His face lacks the eyes and ears of a normal human. He does possess a mouth and just the smallest nose rising from an otherwise flat face. Natu never wears any clothing, nor does he carry anything but a dark wooden stave.

Natu Vispuer lives to conquer others or to see his followers do the same. Rulership itself is of little interest to Natu Vispuer. Whether or not his followers care about such things is also of no consequence to him; they may care for the kingdoms they conquer or not as they wish. But Natu himself appears far more interested in the act of conquest itself. He is always plotting against other gods, or against entire worlds, …anything large enough to prove a challenge, really.

Natu is a great proponent of careful planning and preparation. He does not strike any target without first learning as much as he can about its defenses. He often knows more about a kingdom than its own defenders when he comes to attack, an advantage which he uses to great effect. Once engaged, Natu uses fear as his greatest weapon, scaring away those unworthy of his efforts and killing those strong enough to stand their ground.

As his presence often precedes violent conquest, even the appearance of this God is a thing to be greatly feared. Rumor has it that Natu Vispuer once conquered a great kingdom simply by walking inside its gates after its people fled in terror.

Religion: The Cult of Natu Vispuer is dedicated to the principle that might makes right. Its leadership is, with few exceptions, renowned for acts of great cruelty and seemingly pointless destruction. While few civilizations would tolerate the presence of this cult in its heartland, their temples may often be found in the outreaches of great kingdoms, left alone lest any real challenge produce a devastating response.

Domains: Conquest, Destruction.

Symbol: The Holy Symbol of Natu Vispuer is a Black Cyclone.

Favored Offerings: Surrender (or the sacrifice of surrendering prisoners).

Mognir

© Daniel S. Wall, April 28, 2026.

***

“Shunning the company of others, Mognir followed a deep cavern into the mountains. Finding different colored ores in the walls about him, Mognir built a great forge and began to smelt the ore into all types of metal. Stoking the flames to great heights, Mognir discovered the secrets of bronze, of steel, and even gold. As he worked, drops of Mognir’s sweat fell to the floor and took life in the form of Vorim, the Great. Beholding the first blade forged, a drop of blood fell from Mognir’s soot-covered fingers. Landing upon the floor, it became Dvergrim the black.

“Standing unnoticed in the great shop, Vorim and Dvergrim each occupied himself in his own fashion. Vorim took up the tools about him and began to put them to good use making all manner of weapons and tools out of the materials in Mognir’s workshop. Dvergrim found charcoal markings upon the walls of the cave and set himself to learn their meaning.

“Having satisfied himself with the art of metalwork and the crafting of weapons, Mognir taught himself to render the most beautiful of metals and stones into great art. He took little notice that newer and better tools could be found in his shop, nor did he care that runes could now be found about the walls of his workshop. But Mognir did notice when one day an elf wandered into his home from the forests above. Taking refuge from some threat above, the weak and frail creature cowered in the shadows and begged Mognir’s to grant her asylum. Asking the little creature to find him some food, Mognir handed Aelfgemmel a pile of his finest creations. The first dark elf studied the odd assortment of gold chains along with a silver bracelet then she set to work. Seeing as the sun now hurt her eyes, she ascended to the surface at night to place her trap outside the entrance. Quickly she returned to the workshop lest she be seen out on the surface.

“Forty days and nights passed in the outside world before a hair fell into Alfgemmel’s trap. Forgetting the elf and his request to her, Mognir set about fashioning armor of different sorts and sizes. Unbidden by any army, chain, scale, and even plate armor began to take shape in Mognir’s shop. Mognir took no heed when food entered his home. On seeing meat for the first time, Vorim and Dvergrim learned of their own hunger, grown insatiable since birth. Neither could wait for the other and both began to fight with Aelfgemmel over the small morsel meant to feed the lot of them.

“Hearing a commotion in his shop, Mognir beheld for the first time all of his helpers. Seeing them in conflict, he carved deeper into the mountains. Mognir settled Dvergrim in the furthest reaches of his caverns, whereupon Dvergrim placed all of his books and raised his children to be masters of runecraft. Carving still deeper into his caverns, Mognir settled Aelfgemmel in a maze of hidden rooms where she raised her children far from the sight of forest elves and their allies. Leaving his shop and all of its tools to Vorim, Mognir carved a side passage and proceeded still deeper into the mountain, disappearing altogether and leaving behind only his crafts and his progeny.

“And thus were the great kingdoms of the underworld born, the kindred of Dwarf, Dvergar, and Dark Elf, …each in turn dependent on the others. …and each jealous of the other’s fortune. Bound to one another in trade and in conflict, these three kindreds rule the underworld. Each honors Mognir in its own fashion, and each emulates some feature of his skills to the best of its abilities.

– The Darkening Saga.

***

Whether Mognir can best be described as a Dwarf or a Dvergar is a subject of great debate, but only the most foolish of dark elves would claim anything but a relation of adoption. He is worshipped by each of these three kindreds.

Mognir takes little notice of the conflict occurring between his legions of followers, noticing only those with some mastery in some skill or craft. Among the Dvergar, it is magical runecraft which serves as the most common route to his approval. Among the dwarves, it is conventional crafts of metal work and stone cutting or architecture. The Dark Elves claim their fortune in the use of traps and the construction of elaborate mazes.

If there is anything approaching civilization in the cavernous regions of the world, it is generally due to the kindred of Mognir and their contributions to the shape and care of a dungeon. When each is not trading with the others, they are likely to be raiding one another. And yet, some strange bond remains between each (most likely the legacy of Mognir himself), and so wars between Dvergar, Dwarves, and Dark Elves always stop well short of outright slaughter. Each kindred seeks to hold the others under its control, and using the fruits of one another’s labor to their own advantage. Each kindred also seeks to show itself worthy of Mognir’s legacy.

Religion: Priests of Mognir are almost exclusively found in underground lairs. Some few may be found on the surface of major cities, often surrounded by smithies and related craftsmen. They are commonly devoted to some craft or another. Dark Elven Priests normally devote themselves to the most obscure lore available, often guarding great secrets of value to those on the surface world. Dwarven Priests will advance the arts and crafts of metalwork, and Dvergar show great mastery in the use of runes and creation of Magical artifacts. All Priests of Mognir can be relied upon to support the pursuit of excellence in some form of craftsmanship or secret lore.

Domains: Caverns, Crafts, Dwarves

Symbol: An Anvil.

Favored Offerings: Mognir is most pleased with luxury goods made by master craftsman.