Raven

© Daniel S. Wall, April 14, 2026.

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“Yes, The Raven is ever the benefactor of mankind, but Raven does not always choose for men what men would choose for themselves.”

– Agnor, The One Eyed

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This deity appears to be an exceptionally large raven. He is an accomplished trickster whose skills have often benefited mankind. Raven is also greatly feared as his blessings are almost always mixed with some cause of misfortune.

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Religion: The cult of the Raven is strong in the outermost regions of the Turtle Islands as well as the Sunset Islands. He has few priests, or even dedicated followers, but in the more remote lands it is common to find that a shaman or a healer who sing his praises on a regular basis. Whatever their own deity, hunters and travelers will commonly pay tribute to Raven, hoping that he will show them the way to their game or to their home.

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Domains: Fire, Birds, Trickery.

Symbol: Raven

Favored Offerings: Food. Offerings to Raven are customarily tossed outside a campsite or home-site

Hare

© Daniel S. Wall, April 13, 2026.

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“Catching Hare”

– An expression for epic failure.

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Hare appears to be extraordinarily large in comparison to others of his kind. He is usually described as grey in color. More interesting still, he is able to use his paws with considerable dexterity. Although he lacks opposable thumbs, Hare is somehow quite capable of gripping items and using tools.

Hare is also fond of wearing selected items of human-like clothing such as a hat or a coat.

When threatened, Hare uses his agility and his wit to out-maneuver and trick opponents into harming themselves or their allies.

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Religion: Hare does not have an organized church, but he is a common character in many people’s stories. Those facing long odds against dangerous enemies have often been known to pay tribute to Hare.

Domains: Cunning, Lost Causes, Rodents.

Symbol: A Jumping Hare (often wearing a hat or comparable headdress).

Favored Offerings: Fruit and Vegetables left outside.

The Monkey King

© Daniel S. Wall, April 11, 2026.

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“Like Beating the Monkey.”

– Common Expression for losing a fight.

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This deity appears as a human with an unnaturally full beard and mustache, and of course a prehensile tail. The monkey king is every bit as agile and swift as one might expect on hearing the many legends of his exploits. He is inquisitive to a fault, and very fond of practical jokes. The Monkey King is accordingly prone to find himself in trouble of such magnitude as to make resolution a challenge, even for someone of his own considerable skills.

The Monkey King has often used his skills to protect objects and people of great importance.

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Religion: The Monkey King has little in the way of an organized church, but one does find the occasional Priest of the Monkey King attached to some temple or monastery in the Wisdom Islands. His greatest following can be found in the martial arts schools as well as those of acrobats and mask theatre performers, many of whom pay homage to the Monkey King for one reason or another.

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Domains: Marshal Arts, Simians.

Symbol: A Monkey with a staff.

Favored Offerings: Food or Small and Shiny Objects.

Anawl-Gryn

© Daniel S. Wall, April 7, 2026.

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“It is said that the gods laugh when mortals make plans. In truth, it is usually just the one.”

– Shecklenick Wise Nose, Gnome Elder.

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Anawl-Gryn is a master shape changer, but he is particularly fond of Sprite forms. Some say that he is actually a Leprechaun; others that he is in fact a gnome. It is in fact quite doubtful that Anawl-Gryn has a true form to begin with.

Anawl-Gryn takes great pleasure in spoiling the designs of mortals. The greater the plans, the more likely it is that this trickster will make a point to see how he can throw them off. Anawl-Gryn is not without a sense of fair play, however, and he always makes a point to leave some possibility for success in the wake of his pranks. Some say that this is because he wishes to test the resolve of those in whom he takes an interest. Perhaps, they say, he is hoping that the object of his pranks will succeed after all. Others say that Anawl-Gryn seeks merely to bait his victims into continued efforts only to find new ways of tormenting them. Whatever the truth of the matter, there is little doubt that many a mortal has grown a grey hair of three trying to resolve the problems concocted by this prankster god.

Anawl-Gryn takes great care to measure the effect of his pranks, balancing them against the moral character of those whom he seeks to play with. Those with benign intent will normally find themselves the butt of humorous pranks which they may themselves come to laugh about in time. Those who seek to harm others may find that Anawl-Gryn’s tricks effectively place their own lives in great danger, forcing them to decide carefully whether or not the harm they seek to do themselves is worthy of the risk they incur in so doing.

Anawl-Gryn and the vast majority of his worshippers are also known to appreciate their spirits.  Wine or ale are always offered up in the rites of his worship, and no self-respecting Priest of Anawl-Gryn would ask their deity to drink alone.

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Religion: The cult of Anal-Gryn is strongest in the Sunset Islands, though he has followers on the Sylvan Island and even some parts of the Sunrise Islands. He has few believers in regions with alternative trickster figures.

Anawl-Gryn has few clear worshippers, but many (particularly those familiar with Sprites) respect his powers. The custom of pouring out a drop of ale or wine is said to keep his tricks friendly and humorous, though anyone foolish enough to make such an offering of poor quality drink is surely inviting the attention of this mischievous deity.

Dedicated worshippers of Anawl-Gryn are almost invariably spell casters. His Priests are generally aloof to the affairs of any but their own community. They are dedicated hedonists, prone to make up religious ceremonies of purportedly great significance only in the interest of throwing a party. Anawl-Gryn does not object when his Priests make-up rituals and ceremonies in his honor. Far from it, and as a result there is not a day in the year that does not amount to a celebration of some kind on the calendar of his worshippers.

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Domains: Drink, Laughter, Trickery of any kind.

Symbol: A glass or a mug over a puddle of spilled drink.

Favored Offerings: Anything with alcohol.