A General narrative about Creeping Gaze can be found here. What follows are stats for the game of Tunnels and Trolls.
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Str: .25, Con: .5, Dex: 1.25, Lk: 1.25, IQ: 1.25, Wiz: .1.25, SP: 1 Chr: 1.25
Height: 1, Weight: .1
A Creeping Gaze has the following special qualities:
1) A Creeping Gaze has no actual means of attack, but it can roll 2d6 plus adds against an opponent. In the event of victory, the roll of the Creeping Gaze is subtracted from the damage done to the enemy, and if the Creeping Gaze has no allies, then it scores no damage, not even on a Spite roll. In effect, its combat dice are merely a measure of its active defense (which is mostly dodging).
2) Although a Creeping Gaze may understand languages as would a normal character, it has no means of speaking.
3) At a cost of 2 points of Wiz and 1 round of concentration, a Creeping Gaze may trigger an ability to see anything invisible within a 30 degree arc out to a range of 10’ for every 2 points of IQ rounded down.
4) At a cost of 3 points of Wiz and 1 round of concentration, a Creeping Gaze may learn each of the following things about a creature within a range of 10’ for every 2 points of IQ rounded down.
a: Whether or not they have killed any sentient creatures within the last day or within the last week.
b: whether or not they have broken any applicable laws within the last day or within the last week.
c: Whether or not they are a virgin.
d: Whether or not they have done anything for which they might feel guilty.
5) A Creeping Gaze enjoys a +3 bonus on any rolls to search or spot anything by means of sight.
6) A Creeping Gaze can walk on a vertical surface just as easily as any other character can walk on the ground.