© Daniel S. Wall, May 21, 2026.
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A general narrative about the Creeping Gaze can be found here. What follows are rules for running a Creeping Gaze in first edition, D&D.
FREQUENCY: Rare.
NUMBER APPEARING: 1
ARMOR CLASS: 7
MOVE: 5”.
HIT DICE: 1d6.
PERCENT IN LAIR: 25%.
TREASURE TYPE: E.
NUMBER OF ATTACKS: None.
DAMAGE OF ATTACKS: N/A.
SPECIAL ATTACKS: None.
SPECIAL DEFENSES: None.
MAGIC RESISTANCE: 10%.
INTELLIGENCE: High.
ALIGNMENT: Neutral.
SIZE: Small (2’ tall).
PSIONIC ABILITY: Nil.
Attack/Defense Modes: Nil.
1) A Creeping Gaze has no actual means of attack.
2) Although a Creeping Gaze may understand languages as would a normal character, it has no means of speaking.
3) 3 times per day, a Creeping Gaze may 1 segment to study a given area. It thus sees anything invisible within a 30 degree arc out to a range of 6”.
4) 3 times per day, a Creeping Gaze may 1 segment to study a creature within 6”. It thus learns the following about the creature:
a: Whether or not they have killed any sentient creatures within the last day or within the last week.
b: whether or not they have broken any applicable laws within the last day or within the last week.
c: Whether or not they are a virgin.
d: Whether or not they have done anything for which they might feel guilty.
5) A Creeping Gaze enjoys a +3 bonus on any rolls to search or spot anything by means of sight.
6) A Creeping Gaze can walk on a vertical surface just as easily as any other character can walk on the ground.
Character Stats: A creeping Gaze would have the following adjustments to attributes in first edition D&D: A creeping Gaze would have the following adjustments to attributes in first edition D&D: Strength: is half (rounded high), Dexterity is +1, Constitution is half (rounded high), Intelligence is +1, Wisdom is +2, Charisma is +1.
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