Bit Nuluk

© Daniel S. Wall, April 7, 2026.

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“The Goblin King knew of his mark long before men were born. When at long last men were born, he greeted the news with a smile.”

– Pachini, the Story Teller

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If one can imagine a goblin without all the frailties commonly associated with that particular kindred, one may well come close to the image of Bit Nuluk. Although he is shorter than the average human, the Goblin King is as powerful as any Dwarf. he carries a scimitar and a short bow with at least two quivers. Bit Nuluk also carries a bandolier of throwing knives.

The Goblin King was created to serve as an enemy to men and elves, and he accepts this fate without hesitation. Bit Nuluk and his servants are always plotting some attack upon the fair kindreds of the world.

Unlike the majority of his servants, Bit Nuluk is not particularly cruel, but he shows little compassion (to enemies or servants). Still, Bit Nuluk has been known to respect bravery and cunning, showing mercy to those that have earned it with an impressive stratagem or an innovative approach to warfare.

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Religion: The cult of Bit Nuluk is large and well organized. It can be found in most any parts of the world. This religion is divided into two separate orders, that of the Glave and that of the Arrow.

The order of the Glave is served primarily by goblin priests, known to be as cunning as they are cruel. Indeed, it is often thought priests of the Glave exceed their patron in their desire to cause suffering in others. Priests of the Glave encourage their kindred to learn the most cunning martial skills and to use these as often as possible against the fair kindreds of the world. any prisoners falling under their control are unlikely to be shown mercy.

The Order of the Arrow is served primarily by Hobgoblins. Although priests of this order will commonly encourage ruthless tactics versus any active opposition, they will show respect for enemies that fight bravely, particularly. The Order of the Arrow commonly encourages skillful strategy and precise deployment of troops in combat.

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Domains: Cunning, Goblins, Warfare.

Symbol: “The Surrounded Foe.” This is represented by any five weapons arranged in a circle and pointed inward. The enemy is usually implied in official holy symbols, but the representation of specific enemies (such as the depiction of a halfling or a human in the center of the circle) may be used as a means of commenting on current events and threatening others.

Favored Offerings: Anything taken from a fallen foe.

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