Waggamaephs (Tunnels & Trolls)

© Daniel S. Wall, April 19, 2026.

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These are rules for playing Waggamaephs in Tunnels and Trolls, the Delux Edition. The general description of Waggamaephs can be found here.

There are two types of Waggamaeph. The stat blocks for each are as follows:

Hill Maeph: Str: 1, Con: 1.25, Dex: 2, Lk: 1, IQ: .9, Wiz: .5, SP: 2 Chr: .9

Height: .6, Weight: .7

Language(s): Hill Maephs speak speak the wild Tongue (or its closest equivalent).

Valley Maeph: Str: .75, Con: .9, Dex: 2, Lk: 1.1, IQ: .9, Wiz: .5, Sp: 2.5, Chr: 1.25

Language(s): Valley Maephs speak speak the wild Tongue (or its closest equivalent).

(Note that Speed does not seem to be modified based on kindred stats in official publications, so this stat block seems to defy the conventional approach to attributes in T&T, but speed (including both reflexes and rate of movement across the ground) is central to the concept of a Waggamaeph, so we are applying it here anyway.)

Special Qualities:

1) Waggamaephs never use equipment or weapons. Theoretically, they can, but it never seems to occur to them to do so. If told to, they will stop unless continually reminded. A Waggamaeph in armor is immediately reduced to half speed and suffers a penalty to all die rolls equal to the bonus of the armor. It’s pathetic.

2) Waggamaephs can move at twice the distance of a human across land for Hill Maephs or 2.5 times the distance for Valley Maephs.

3) Waggamaephs are very forgetful. They cannot be expected to maintain a specific position in a combat formation, so their position relative to other characters is always random. They can be asked to stand a watch, but there is no guarantee they will stay put or focus on their guard duties.

4) Waggamaephs are treated as having a strength multiplier equal to their level for purposes of unarmed combat.

5a) Hill Maephs have 4 points of natural armor.

5b) Valley Maephs have 2 points of natural armor.

Standard Monster Rating: 30.

Gnagén

© Daniel S. Wall, April 18, 2026.

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“Klezh held his right hand up with its palm facing the rest of us, His, great eye in the center of his palm staring back at us, Klezh motioned us all to stop. His left hand, he slid gently under the edge of the door frame. After a moment’s pause, he stood up dropping both hands to his side, angling the palms slightly foreword so as to look at us. His face, itself completely devoid of sight, Klezh now held the thinnest trace of a smile; ‘the next room is clear’.”

– Kanis Targ, Story-Teller

Illustration by Lucas Seven

Appearing as tall and thin persons, Gnagén seem always to have their eyes closed. If one looks closely, she will see that the eyes of a Gnagén are actually in her palms, and that Gnagén  have neither eyelids nor eyes upon her face. A Gnagén must hold her hands up in order to see anything.

Naturally, this makes use of tools and weapons a little bit problematic.

Gnagén are spiritual warriors with a special gift for divination. Recognizing that their natural skills are best suited to complement those with more conventional abilities, these creatures often seek to join others in need of help. They travel freely among other peoples, associating with whomever they will (and with any that will have them).

Gnagén vary in their outlook on life, and this is easily reflected in their personal associations, but they are alwayss keen to learn as much as they can about a broad range of subjects. While some of these creatures may ally themselves with dark powers or unsavory company, others will happily commit to a righteous cause. Whatever their moral commentments and personal tastes, it is common for a Gnagén to remain just a bit aloof to the short term interests of their company. It is well to remind oneself that whatever interest a Gnagén may have in common with those around her, she is always just a little more interested in developing her own powers and using them in whatever manner she deems appropriate.

Setihím

© Daniel S. Wall, April 21, 2026.

“That one, living up the stairs, she is a strange one, you know. With one eye blue and another green, she don’t look right. A friend visits her from time to time. He don’t have half the fingernails on his right hand, that friend of hers. The way that woman looks at you? Sends a creepy feeling all over. The way she looked at our cat too, I tell you, no-one oughtta hate a dumb animal the way she does. If little Mittens comes up missing, I’ll know who to ask. She pays her room and board alright, but I just don’t know. Sometimes a coin ain’t worth it. Makes your whole life creepy, having someone like that around. Gonna ask her to leave tomorrow, I am, if’n I can work up the courage.”

– Gavin Stinsel, Inn-Keeper

***

Illustration by David Michael Wright

 

It is said that the Setihím are descended from Angels driven from the heavens for reasons long since forgotten. A trace of goodness remains within every Setihím, a natural birthright of sorts, and yet few of this kindred can be said to embrace the values which should go with that quality. Setihím tend towards selfish conduct. Often they can be quite cruel. This kindred does not wreak havoc and plunder the land as orcs or goblins might, but Setihím do tend to bring a trace of mistery to those around them.

Were it not for their inability (or unwillingness) to fully cooperate with each other, this kindred could quickly come to dominate the affairs of men. But Setihím rarely trust or care about anyone, least of all their own kind.

Setihím typically dwell in small communities among men, isolating their own neighborhoods  through subtle barriers. A Setihím community could take the form of a small hamlet just off the road in a well-populated region of the countryside, or it could be a cluster of buildings just up a one-way ally in a major city. If nothing else works, Setihím will isolate themselves with social barriers from other peoples.

Setihím are typically aloof and unresponsive to friendly gestures from those around them. They show little affection, even among their own kindred. Indeed, it is a misnomer to speak of such neighborhoods as communities at all. It would be more appropriate to describe them as collections of individuals utterly devoid of any personal connection to one another. Apparently the members of this kindred band together for the sole purpose of keeping others out.

Setihím appear as tall and skinny humans, but every Setihím has at least one unusual physical characteristic. It may be a very prominent birthmark, a sixth finger, a vestigial tail, oddly shaped ears, or any number of unusual physical characteristics. Some few of this kindred actually possess the vestigial wings of their angelic ancestors. Vestigial wings aside, the oddities of a physical appearance among Setihím are not usually so strange as to suggest an obvious supernatural origin, but the sheer quantity of such quirks can be one means of determining when one has entered a community of Setihím. …that and the utter absence of human warmth in such a place. …and of course the absence of pets. Setihím shun animals of all kinds, and a community of Setihím will not tolerate the presence of any domestic animals. They are also scrupulously clean. It is as though the dirt and clutter of this world is unbearable to them.

For all their anti-social tendencies, Setihím are impressive creatures in their own way. The disconcerting qualities of this kindred appear to keep the interest of those around them, Whether intimidating her enemies or speaking in support of an ally, a Setihím is usually successful in achieving her intended effect.

Phiyé

© Daniel S. Wall, April 21, 2026.

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“Souls lost to the depths of Hell may never return, nor redeem themselves before the heavens. And yet it remains true, the worst of men have had their virtues. The corrupt, the malign, the deceitful, all have something of goodness in them. Whether it be a trace of compassion, a narrow sense of honor, or selfless love for but one other creature in all the world, the greatest criminals and the most horrid of monsters carries something noble with them into the depths of Hell.

“That trace of virtue does not stay with them. No. The kind thoughts and benign wishes of myriad condemned souls struggle mightily to ascend once more into the light of the world. Some make it.”

– Zedulon Fi, Oracle of Mogendrid

***

Illustration by Michael Syrigos

The Kindred of Phiyé is born, so it is said, out of the good thoughts of evil men. No-one really knows how this happens, nor has anyone learned whether or not any given Phiyé grew from a single virtue or from many coming together into a single spirit. The full origin of this kindred remains a mystery even to themselves.

These long-lived creatures appear as small humanoids, completely devoid of all body-hair and any discernible genitalia. Phiyé rarely adorn themselves with clothes, doing so only when necessary to protect themselves from the elements. Their skin is normally grey in color. If a Phiyé chooses to manifest a color as a minor ability, her skin-tone quickly takes on the hue in question.

Owing to the origins of this kindred, Phiyé bear an evil nature. Yet, the majority of Phiyé devote themselves to virtues associated with goodness. They are well suited to aiding others even to the point of sharing in their suffering.

Phiyé carry an odd ability which is not easily explained by the creature’s origins. They are, for some reason, capable of changing the force of gravity, at least insofar as it effects themselves.

A Note on Vulnerability: Phiyé are vulnerable in the presence of others of their own kindred (including their own children). For this reason, these creatures typically shun each other’s company, even as they actively seek the company of other sentient creatures.

Rules for a Phiyé in Tunnels & Trolls can be found here.

Creeping Gaze

© Daniel S. Wall, April 21, 2026.

“It’s looking at me.” – Gorlis

“What’s looking at you?” – Myai

“A looking thing.” – Gorlis

“What do you mean, a looking thing?” – Myai

“Well, look at it!” – Gorlis

***

Illustration by Stefano Marinetti

A Creeping Gaze is an eye about the size of a large apple with 6 long spindly legs attached to it. It is a fragile critter, but it is also highly intelligent. All of these creatures have been blessed with powers of divination, the effect of which most people seem to find rather disconcerting.

Their limited means of communication makes it difficult for others to appreciate their powers of insight. Still, any spell caster powerful enough to resolve this problem is likely to find a Creeping Gaze useful to have around. They make wonderful familiars.

The rules for Creeping Gaze in first edition D&D can be found here. Rules for a creeping Gaze in Tunnels & Trolls can be found here.

Sea Elves

© Daniel S. Wall, April 16, 2026.

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Sea Elves are a special variation of Elves who generally live their entire lives aboard great ships. Sea Elves refer to themselves as “Kiamsti.” Kiamsti spend virtually their entire lives aboard ships, forming a maritime society in the remote waters far from major shipping lanes used by the land-bound kindreds. Kiamsti get most of their needs from the sea, and from merchant trade with select trading partners. They usually refrain from visiting the major port cities of the land-bound nations, preferring instead to trade with other ships out at sea.

Few representatives from the land-bound kindreds have actually met Kiamsti up close, though many sailors have reportedly seen their ships which are notable both for their speed and for their use of reflective surfaces to blind opponents in naval combat. Kiamsti rarely encounter anyone they do not want to at sea, and when they do, it is almost always on their own terms. Few have seen such ships up close in any event, and those who do so in conflict have often found themselves blinded by the sight of a Kiamsti ship.

Those fortunate enough to meet Kiamsti on friendly terms have relayed stories of beautiful bronze-hued warriors clad in seashell armor (equivalent to banded). Favored weapons among this kind include crossbows, long spears, and scimitars. Both men and women serve in Sea Elven fleets. Often generous to reliable trading partners, Kiamsti nevertheless choose when and where they will conduct business with great care. They seem to know a great deal about who is travelling the seas and what is on board.

Rumors hold that in remote waters, Sea Elves have actually created entire cities which float on the deep waters of the ocean. This, it is said, is where their children reside, and where their arts and sciences have flourished. If any human or land-bound elf has even been to such a place, though, none can confirm it. Certainly no-one hostile to these Elves or indiscreet enough to talk about it much has ever visited one and returned alive.

Additional rumors that some Kiamsti engage in piracy unfortunately appear to be quite true. That few first-hand accounts of such activities are available is most likely due to the effectiveness (and ruthlessness) with which these pirates conduct their business. Nobody really knows just how many reported lost at sea were actually lost to the sea elven pirates.

Moggy Toad

© Daniel S. Wall, April 7, 2026.

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“Mogusthloed,”- Map-Meat Hammergren, Dwarven Hero.

“Tis almost correct, but your lips must be more rounded on the final vowel.” –Nariae Dveng, Sage.

“Mogusthoed,” – Map-Meat

“Tis a bit too nasal on the first vowel.” – Nariae

“Mogusthloed,” – Map-Meat

“Tis still a bit nasal, but there is also the silence that should come toward the end…” – Nariae

“What is it that others call you creatures?” – Map-Meat

“Let us stay focused…” – Nariae

“Mogusthloed” – Map-Meat

“Please remember to round your lips…” – Nariae

“I did round my lips!” – Map-Meat

“My apologies. I did not notice, but may I suggest that you round them more.” – Nariae

“Maybe, I should use it in a sentence?” – Map-Meat

“Tis an excellent idea.” – Nariae

“Mogusthloed is an idiotic name,” – Map-Meat

“I…” – Nariae

“Mogusthlodie-type creatures make my axe-hand all anxious.” – Map-Meat

“Tis funny, what you say, but it is still…” – Nariae

“Mogus-Bogus, target for my damned axe, …dammit!” – Map Meat

“Reflecting on your question from a moment ago, I think perhaps ‘Moggy-Toad’ will do just fine.” – Nariae

“Do I still need to round my damn lips? – Map-Meat

“Only if you want to.” – Nariae

***

Illustration by David Michael Wright

Appearing as small, awkward looking, and oddly colored humanoids, Moggy Toads are often mistaken for gremlins (or anthropomorphic toads). Appearances aside, however, there is little in common between a Moggy Toad and a Gremlin. No-one has ever met a Moggy Toad who engaged in frivolous pranks as gremlins do. In their own way these slow-moving and seemingly innocuous creatures can be quite dangerous.

Moggy Toads prefer to live in remote swamps and other riparian settings. They are reluctant to engage in sociable activities, and still more reluctant to engage in violent activities. If pressed, however, a Moggy Toad can be quite dangerous. This is particularly true if she has the space to get away from potential melee attackers and focus on using her own abilities. Moggy Toads wield great spiritual powers, a fact which a wise character would keep in mind.

Moggy Toads are occasionally inquisitive enough to leave their homelands and explore the rest of the world. With rare exceptions, this is a temporary phase, and few Moggy Toads would ever do so without planning to return home to the pace and quiet of the remote swamps.

Ligen

© Daniel S. Wall, April 7, 2026.

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“To the great and noble Sage, Hadin Kes,

As of the writing of this letter, your emissaries are enjoying the hospitality of my residence. As they have conveyed to me your wishes to learn more of my people and to establish long term connections between your kingdom and our own, I thought I should take the time to answer your questions directly. I will entrust the contents of this letter to your envoys and bid them farewell tomorrow morning. We here have no wish to keep such faithful and worthy servants from their master any longer than necessary. I shall try my best to answer all of your questions about my people and speed your trusty servants back home to you with what gifts we can manage to serve as humble tokens of our goodwill.

First, as I understand it, your knowledge of my Kindred is based largely upon rumor. When you read this, I hope you will count the rumors of our existence as confirmed. Yes, we do indeed exist. I further hope that you will not burden yourselves and your loyal servants with any further efforts on our behalf.. The road betwixt our lands can be quite dangerous, and I detest to hear that innocent lives have been placed at hazard without good cause. Please my friend, I pray that you will find my answers sufficient and rest knowing that you do indeed have a friend this side of the mountains, even if that friend is a distant presence. Though I may never look upon your face, I shall imagine you smiling when you read this. I pray once again that you will be content to do the same.

Now, as to your first question, it is indeed true that our Kindred bears not two but four genders. I must impress upon you that we do not merely have 2 additional genders, the extras being added as it were to the male and female which I suspect you have imagined us to possess. Rather, we have four distinct genders, each of which has been named for the seasons of the year. I myself am an ‘Autumn’. I have tried many times to explain the differences between each gender to your servants. It seems they find it a difficult concept. Though the evidence is plainly visible in the face and hands of each Ligén as well as our behavior. Sadly, your emissaries have proven themselves unable to master the difference between us. It is no fault of their own; our nature simply does not fit into the world in which they themselves live.

I must tell you that I find several of your questions regarding this matter to be quite indiscrete. Your representatives have also been quite rude on this point, albeit perhaps unintentionally so, but I am sorry to say that we grow tired of their curiosity. It is enough to know that all four genders of Ligén are essential to the act of procreation, and that all four parents play an equal role in the raising of any progeny resulting from this act. Please, we do not wish to know more about the happenings of your own sky-tables, I ask that you leave our personal affairs to us.

Regarding matters of commerce, I can assure you that we are quite self-sufficient for our own part, and that there are no resources with which we are sufficiently blessed to enjoy surplus for trade. I shall extend to you a few gifts, which I fear that you will find quite common enough for your own kingdom. Sadly, there is little to be gained from extended trade amongst our people.

As much distance as lies between us in this world – as much distance as will always lie between us in this world – I shall consider you just quite close to me in my spirit. I pray only that you will accept this and consider that it is enough.”

– K’endil Gnaine, Elder of the Ligén.

***

Postscript: It is really not very important, but in the interests of truthfulness, I thought I should tell you that the letter ‘l’ of your alphabet does not precisely match the sound which begins the name of our people, the Ligén. To make the sound properly, one places his tongue against the roof of the mouth just behind the teeth (much as you would when making the ‘l’ sound), but instead of setting the vocal cords to work on the matter you simply force air about both sides of the tongue, hissing as it were while keeping the tongue in that position. I have instructed your servants on the matter, and they have proven themselves capable of making the sound properly.”

***

Ligén are a mysterious kindred, tending to settle in remote parts of the world. They appear to be androgynous humanoids with strange conical heads and almond shaped eyes. They possess no hair. Their skin tone comes in four different hues. The pupils of a Ligén range in color from silver to bronze, the latter being thought particularly attractive among the Ligén themselves.

There are indeed four genders among this kindred, each named after a different season. While no-one outside this Kindred has ever grasped the physical differences between the genders of the Ligén, each enjoys somewhat different powers. Ligén marry for life and dwell together in a common home. Children appear in small broods (3d8-2), and Ligén consciously space the births of their children 3-11 years apart.

Questions about all marital affairs among the Ligén have been met with cross words and little in the way of answers.

A typical residence for the Ligén will consist of 4 square rooms all adjacent to one another. A circular room occupies the center of the house, as if carving a small corner our of each of the squares. This common area is separated from the rest of each room by a thin layer of curtains. Each of the four rooms empties directly out into a larger common area surrounding their outside walls, offering access to each of the squares within by means of two separate curtained doorways. The outer wall of the dwelling is thus a circle containing the four square rooms which themselves contain a circle in the center. Four separate doors will be located along the outside wall of a Ligen home, each positioned roughly adjacent to one of the four inside squares. This is fourse the most basic schema common to every Ligen household. With minor variations, one can expect this of pretty much every Ligen household.

A brood of children will live and sleep within the walls of the outer circle. Parents in a Ligén household take turns cooking for the whole family (often with the assistance of their mates or older children). A fireplace is located in the wall separating each of the four sleeping quarters from the common area to the outside.

Only the most trusted outsiders have ever been invited into the homes of a Ligén, and then only to eat and chat. Overnight guests are always lodged in the community town hall, which always has a few well-kept bedrooms set aside for that purpose. It is commonly supposed that a guest in one Ligén home is a guest to the entire community. As one may imagine, this custom also makes it easier to keep an eye on such outsiders.

On rare occasions, Ligén will travel about other regions, usually in pursuit of knowledge or magical power. Ligén are often the first to learn of any major threat to an entire region, and they will often take the initiative to inform others and provide assistance in meeting such dangers.

Ligén make good spell casters for the obvious reason that each is inherently capable of using a single school of magic. Ligén are also relatively good in close quarters combat. Unfortunately, the Kindred is also known for its clumsiness. Whether casting spells or fighting in melee, Ligén seem to fail spectacularly with an unusual frequency.